Digital Games as History: How Videogames Represent the Past and Offer Access to Historical Practice

Digital Games as History: How Videogames Represent the Past and Offer Access to Historical Practice - Paperback

$111.76
Sale price  $111.76 Regular price 
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Digital Games as History: How Videogames Represent the Past and Offer Access to Historical Practice

Digital Games as History: How Videogames Represent the Past and Offer Access to Historical Practice - Paperback

$111.76
Sale price  $111.76 Regular price 

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by Adam Chapman (Author)

This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance. Through these methods of analysis he explores what these games uniquely offer as a new form of history and how they produce representations of the past. By taking an inter-disciplinary and accessible approach the book provides a specific and firm first foundation upon which to build further examination of the potential of video games as a historical form.

Author Biography

Adam Chapman is a Post-Doctoral Fellow in Historical Games in the Department of Education, Communication and Learning at the University of Gothenburg, Sweden

Number of Pages: 302
Dimensions: 0.8 x 8.9 x 6 IN
Illustrated: Yes
Publication Date: April 25, 2018

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